Although all mechanoid-only weapons are 'Spacer' in terms of tech level the hidden mechanoid faction itself is actually 'Ultra' tech level - one above 'Spacer', and the second highest tech level in the game, below 'Transcendent'.↑ Orbital mech cluster targeter description.A commander with the description ('A commander from another country, he is clad in armor. Added in the free Caesar's Rescue DLC for TINY METAL: Full Metal Rumble. Ceasar joins us as a cross over from the Wargroove game. ↑ Backstory of Markus 'Keuneke' Keuneke Caesar is a pixelated pooch joining Nora on the battlefield in the free Caesar's Rescue DLC for TINY METAL: Full Metal Rumble.Insectoid ecosystems were genetically engineered to fight Mechanoid invasions and thus the two factions are always hostile to one another. Whatever the case however, they have since lost any allegiances they may have had and are now hostile to every other faction.ĭefoliator ship parts are usually associated with orbital-drop mechanoid armies. Green Fields has rain which damages Minirobots. Levels are based off of natural disasters. There are some indications that the Mechanoids seen in game may have been built by, or otherwise allied with, an ancient army, perhaps that of the Ancients faction. The Last Stand is the third and final episode of Tiny Defense. In-game however, only combat mechanoids from a single, somewhat mysterious source are ever seen. Others still are constructed and utilized by archotechs. The technologies required to build them vary based on the complexity of the resultant mechanoid, with Spacer-level urbworlds being able to construct more simple mechanoids for companionship, combat and labor use, while only glitterworlds are capable of constructing the more advanced, quasi-conscious versions. In the lore, Mechanoids are autonomous intelligent robots built for a variety of purposes. ![]() While local scholars believe they're autonomous weapons left over from an ancient war, tribal legends describe them as the demonic servants of a sleeping god. This group of mechs seems to be unified in purpose, but not well-coordinated in action. ![]() Hidden in ancient structures, under mounds of dust, or at the bottom of the ocean, mechanoids can self-maintain for thousands of years.
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